Velnor's Lair
Platform: Commodore 64
Gametype: Undefined
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The game is basically a text adventure with some RPG elements. More deeply, according to the inlay, the game claims to have been based on Dungeons & Dragons; surprisingly, TSR didn't sue Atlantis for the mention of the well known and hyper-protected D&D brand. I couldn't find any copyright specification on the inlay and so I have to  guess that they intentionally tried to push the game using the name of one of the most popular RPGs around at that time. "If it is D&D, it will sell!", they probably said.

 "In this Dungeons & Dragons style adventure, you maybe be a warrior, Wizard or Priest. [...]"

The game itself is based on a typical high fantasy plot, synthetically described here on Crash Magazine:
 The Black Wizard Velnor has gone into hiding in the goblin labyrinth beneath Mount Elk. After centuries of searching he has finally discovered the ancient tomb of Grako and is about to realise his ambition, to become a true demon on earth. There is only one hope for mankind, and that’s you, of course. You must penetrate Velnor’s defences, avoiding the traps and surprises before his metamorphosis is complete — but Velnor is a master of illusion.


http://archeogaming.blogspot.nl/2012/10/archeoshot-008-velnors-lair-commodore.html
